#0273
Seedot
grassSacred Gold / Storm Silver docs0.5 m · 4.0 kg
Base stats — 220 total
- HP
- 40
- Atk
- 40
- Def
- 50
- SpA
- 30
- SpD
- 30
- Spe
- 30
Abilities
- Chlorophyll
- Early Bird
Learnset
Level-up moves from Sacred Gold / Storm Silver's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).
Level10
- 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 1Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 3HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 7GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 13Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- 17Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- 21SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 31Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 43ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
Egg9
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM28
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor7
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
Appears in — 17 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet