#0274
Nuzleaf
grassdark1.0 m · 28.0 kg
Base stats — 340 total
- HP
- 70
- Atk
- 70
- Def
- 40
- SpA
- 60
- SpD
- 40
- Spe
- 60
Abilities
- Chlorophyll
- Early Bird
- Pickpocket hidden
Learnset
What Nuzleaf learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level19
- —Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 1Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- 1Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- 9GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 12RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 18Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
- 24PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 30SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
- 36Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 43ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 50Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 57Leaf BladegrassPhysical90 BP100% acc15 PPHas an increased chance for a critical hit.
Egg6
- DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM52
- Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Grassy GlidegrassPhysical55 BP100% acc20 PPIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
- Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
- Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
- SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
Appears in — 17 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet