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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Wingull sprite

#0278

Wingull

waterflying0.6 m · 9.5 kg

Base stats 270 total

HP
40
Atk
30
Def
30
SpA
55
SpD
30
Spe
85

Abilities

  • Keen Eye
  • Hydration
  • Rain Dish hidden

Learnset

What Wingull learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 5Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 10SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 15Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 20Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 26AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 30Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 35MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 40RoostflyingStatus5 PPHeals the user by half its max HP.
  • 45HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.

Egg8

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • TwisterdragonSpecial40 BP100% acc20 PPHas a chance to make the target flinch.
  • Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.

TM/HM37

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
  • Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • Muddy WaterwaterSpecial90 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnowscapeiceStatus10 PPThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Appears in 17 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet