#0279
Pelipper
waterflying1.2 m · 28.0 kg
Base stats — 440 total
- HP
- 60
- Atk
- 50
- Def
- 100
- SpA
- 95
- SpD
- 70
- Spe
- 65
Abilities
- Keen Eye
- Drizzle
- Rain Dish hidden
Learnset
What Pelipper learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1Water SportwaterStatus15 PPHalves all Fire-type damage.
- 1Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 3Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 7SupersonicnormalStatus55% acc20 PPConfuses the target.
- 13Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 21MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
- 25ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 33StockpilenormalStatus10 PPStores energy up to three times for use with Spit Up and Swallow.
- 33SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 47Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- 61Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
TM/HM22
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlyflyingPhysical70 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 18 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet
- champions