Skip to content

Pokédex

Sign in
Breloom sprite

#0286

Breloom

grassfighting1.2 m · 39.2 kg

Base stats — 460 total

HP
60
Atk
130
Def
80
SpA
60
SpD
60
Spe
70

Abilities

  • Effect Spore
  • Poison Heal
  • Technician hidden

Learnset

What Breloom learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • —Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 1Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 1Mach PunchfightingPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 8Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 12Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 15HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 19FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 22CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 28Force PalmfightingPhysical60 BP100% acc10 PPHas a chance to paralyze the target.
  • 33Mind ReadernormalStatus5 PPEnsures that the user’s next move will hit the target.
  • 39Sky UppercutfightingPhysical85 BP90% acc15 PPInflicts regular damage and can hit Bounce and Fly users.
  • 44Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 50Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.

TM/HM34

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Breloom — RunLocke Pokédex