#0287
Slakoth
normal0.8 m · 24.0 kg
Base stats — 280 total
- HP
- 60
- Atk
- 60
- Def
- 60
- SpA
- 35
- SpD
- 35
- Spe
- 30
Abilities
- Truant
Learnset
What Slakoth learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 7EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 13Slack OffnormalStatus5 PPHeals the user by half its max HP.
- 19Feint AttackdarkPhysical60 BP20 PPNever misses.
- 25AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 31CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- 37Chip AwaynormalPhysical70 BP100% acc20 PPIgnores the target’s stat modifiers.
- 43CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 49FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Egg11
- After YounormalStatus15 PPMakes the target act next this turn.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Hammer ArmfightingPhysical100 BP90% acc10 PPLowers user’s Speed by one stage.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
TM/HM38
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hone ClawsdarkStatus15 PPRaises the user’s Attack and accuracy by one stage.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet