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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Sandslash sprite

#0028

Sandslash

ground1.0 m · 29.5 kg

Base stats 450 total

HP
75
Atk
100
Def
110
SpA
45
SpD
55
Spe
65

Abilities

  • Sand Veil
  • Sand Rush hidden

Learnset

What Sandslash learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 8Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 12SwiftnormalSpecial60 BP20 PPNever misses.
  • 16Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 20DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • 28ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 36Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 44SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 52EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.

TM/HM17

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet