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Ninjask sprite

#0291

Ninjask

bugflying0.8 m · 12.0 kg

Base stats — 456 total

HP
61
Atk
90
Def
45
SpA
50
SpD
50
Spe
160

Abilities

  • Speed Boost
  • Infiltrator hidden

Learnset

What Ninjask learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level20

  • —Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • —Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • —ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 1AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 1Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 1Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 1Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 9Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 13Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 17AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 23SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 29Mind ReadernormalStatus5 PPEnsures that the user’s next move will hit the target.
  • 35Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 41Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 47X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

TM/HM28

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.