#0300
Skitty
normalSacred Gold / Storm Silver docs0.6 m · 11.0 kg
Base stats — 260 total
- HP
- 50
- Atk
- 45
- Def
- 45
- SpA
- 35
- SpD
- 35
- Spe
- 50
Abilities
- Cute Charm
- Normalize
Learnset
Level-up moves from Sacred Gold / Storm Silver's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).
Level17
- 1Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 4ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 8AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- 11SingnormalStatus55% acc15 PPPuts the target to sleep.
- 15DoubleslapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- 18CopycatnormalStatus20 PPUses the target’s last used move.
- 22AssistnormalStatus20 PPRandomly selects and uses one of the trainer’s other Pokémon’s moves.
- 25CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 29Faint Attack
- 32Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
- 36CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- 39Heal BellnormalStatus5 PPCures the entire party of major status effects.
- 42Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 46CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
Egg13
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Mud BombgroundSpecial65 BP85% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
TM/HM37
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Tutor11
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 15 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl