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Sableye sprite

#0302

Sableye

darkghost0.5 m · 11.0 kg

Base stats — 380 total

HP
50
Atk
75
Def
75
SpA
65
SpD
65
Spe
50

Abilities

  • Keen Eye
  • Stall
  • Prankster hidden

Learnset

What Sableye learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 9Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 13AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 17Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 21Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 25DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 29Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 33Knock OffdarkPhysical20 BP100% acc20 PPTarget drops its held item.
  • 37Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 41Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 45Mean LooknormalStatus5 PPPrevents the target from leaving battle.

Egg3

  • MoonlightnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • RecovernormalStatus20 PPHeals the user by half its max HP.

TM/HM29

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.