#0304
Aron
steelrock0.4 m · 60.0 kg
Base stats — 330 total
- HP
- 50
- Atk
- 70
- Def
- 100
- SpA
- 40
- SpD
- 40
- Spe
- 30
Abilities
- Sturdy
- Rock Head
- Heavy Metal hidden
Learnset
What Aron learns in Emerald. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 4HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 7Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 10HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 13Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- 17Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 21RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 25Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 29Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 34ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 39Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- 44Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
Egg4
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- Smelling SaltsnormalPhysical60 BP100% acc10 PPIf the target is paralyzed, inflicts double damage and cures the paralysis.
- StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
TM/HM24
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Tutor13
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Fury CutterbugPhysical10 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl