#0307
Meditite
fightingpsychic0.6 m · 11.2 kg
Base stats — 280 total
- HP
- 30
- Atk
- 40
- Def
- 55
- SpA
- 40
- SpD
- 55
- Spe
- 60
Abilities
- Pure Power
- Telepathy hidden
Learnset
What Meditite learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 9DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 12EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 15FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 17Force PalmfightingPhysical60 BP100% acc10 PPHas a chance to paralyze the target.
- 20PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 23Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 25Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 28High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 31Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 33AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- 36Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
- 39ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 41RecovernormalStatus5 PPHeals the user by half its max HP.
- 44CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
Egg11
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Bullet PunchsteelPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
TM/HM55
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
- Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
- Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Upper HandfightingPhysical65 BP100% acc15 PPThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet