#0307
Meditite
fightingpsychic0.6 m · 11.2 kg
Base stats — 280 total
- HP
- 30
- Atk
- 40
- Def
- 55
- SpA
- 40
- SpD
- 55
- Spe
- 60
Abilities
- Pure Power
- Telepathy hidden
Learnset
What Meditite learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 4MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
- 8ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 11DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 15Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- 18Mind ReadernormalStatus5 PPEnsures that the user’s next move will hit the target.
- 22FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 25Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- 29Force PalmfightingPhysical60 BP100% acc10 PPHas a chance to paralyze the target.
- 32High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 36Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 39AcupressurenormalStatus30 PPRaises one of a friendly Pokémon’s stats at random by two stages.
- 43Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
- 46ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 50RecovernormalStatus5 PPHeals the user by half its max HP.
Egg14
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Bullet PunchsteelPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- Psycho CutpsychicPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
TM/HM38
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet