#0309
Electrike
electric0.6 m · 15.2 kg
Base stats — 295 total
- HP
- 40
- Atk
- 45
- Def
- 40
- SpA
- 65
- SpD
- 40
- Spe
- 65
Abilities
- Static
- Lightning Rod
- Minus hidden
Learnset
What Electrike learns in XD. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 4Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 9LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 12HowlnormalStatus40 PPRaises the user’s Attack by one stage.
- 17Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 20SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 25Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 28RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- 33BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 36ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- 41ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM19
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor6
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- MimicnormalStatus10 PPCopies the target’s last used move.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl