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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Plusle sprite

#0311

Plusle

electric0.4 m · 4.2 kg

Base stats 405 total

HP
60
Atk
50
Def
40
SpA
85
SpD
75
Spe
95

Abilities

  • Plus
  • Lightning Rod hidden

Learnset

What Plusle learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level21

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1NuzzleelectricPhysical20 BP100% acc20 PPHas a chance to paralyze the target.
  • 1Play NicenormalStatus20 PPLowers the target’s Attack by one stage.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 4Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 7SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 10EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 13BestownormalStatus15 PPGives the user’s held item to the target.
  • 16SwiftnormalSpecial60 BP20 PPNever misses.
  • 19Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
  • 22CopycatnormalStatus20 PPUses the target’s last used move.
  • 25CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 28ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 31DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • 34Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 37AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 40Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • 43ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • 46Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 49EntrainmentnormalStatus100% acc15 PPCopies the user’s ability onto the target.

Egg7

  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
  • SingnormalStatus55% acc15 PPPuts the target to sleep.
  • Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
  • Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.

Appears in 16 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet