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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Minun sprite

#0312

Minun

electric0.4 m · 4.2 kg

Base stats 405 total

HP
60
Atk
40
Def
50
SpA
75
SpD
85
Spe
95

Abilities

  • Minus
  • Volt Absorb hidden

Learnset

What Minun learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 4Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 19SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
  • 22EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 28CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 31ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
  • 37ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • 40Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 47AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.

TM/HM17

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 16 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet