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Swalot sprite

#0317

Swalot

poisonBlaze Black 2 / Volt White 2 Redux docs1.7 m · 80.0 kg

Base stats — 467 total

HP
100
Atk
73
Def
83
SpA
73
SpD
83
Spe
55

Abilities

  • Liquid Ooze
  • Sticky Hold

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level23

  • 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 4AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 7Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 10Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 13YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 16SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 19RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 22Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • 24Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 24Shock WaveelectricSpecial60 BP20 PPNever misses.
  • 24Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 26Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 29Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 32ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 36CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 40Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 44EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 48Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • 52Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
  • 56Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 60Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.

TM/HM28

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.

Tutor12

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.