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Wailmer sprite

#0320

Wailmer

water2.0 m · 130.0 kg

Base stats — 400 total

HP
130
Atk
70
Def
35
SpA
70
SpD
35
Spe
60

Abilities

  • Water Veil
  • Oblivious
  • Pressure hidden

Learnset

What Wailmer learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1SplashnormalStatus40 PPDoes nothing.
  • 5GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 10Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 14RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 19WhirlpoolwaterSpecial15 BP70% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • 23AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 28Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 32MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 37RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 41Water SpoutwaterSpecial150 BP100% acc5 PPInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
  • 46AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 50Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.

Egg8

  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThrashnormalPhysical90 BP100% acc20 PPHits every turn for 2-3 turns, then confuses the user.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical60 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.