#0325
Spoink
psychic0.7 m · 30.6 kg
Base stats — 330 total
- HP
- 60
- Atk
- 25
- Def
- 35
- SpA
- 70
- SpD
- 80
- Spe
- 60
Abilities
- Thick Fat
- Own Tempo
- Gluttony hidden
Learnset
What Spoink learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1SplashnormalStatus40 PPDoes nothing.
- 7PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
- 10Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 14PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 15Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- 18Confuse RayghostStatus100% acc10 PPConfuses the target.
- 21Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- 26Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
- 29Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- 29RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- 33SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- 38PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- 40PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 44PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 50BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
Egg11
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- Simple BeamnormalStatus100% acc15 PPChanges the target’s ability to Simple.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
TM/HM32
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Tutor17
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet