#0331
Cacnea
grass0.4 m · 51.3 kg
Base stats — 335 total
- HP
- 50
- Atk
- 85
- Def
- 40
- SpA
- 85
- SpD
- 40
- Spe
- 35
Abilities
- Sand Veil
- Water Absorb hidden
Learnset
What Cacnea learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.
Level16
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
- 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
- 9GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 13Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 17Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 21Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 25IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
- 29Feint AttackdarkPhysical60 BP20 PPNever misses.
- 33SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- 37Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
- 41PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 45Needle ArmgrassPhysical60 BP100% acc15 PPHas a chance to make the target flinch.
- 49Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
- 53SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- 57Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
Egg14
- AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
- BlocknormalStatus5 PPPrevents the target from leaving battle.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Magical LeafgrassSpecial60 BP20 PPNever misses.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Smelling SaltsnormalPhysical70 BP100% acc10 PPIf the target is paralyzed, inflicts double damage and cures the paralysis.
- SwitcheroodarkStatus100% acc10 PPUser and target swap items.
- Teeter DancenormalStatus100% acc20 PPConfuses the target.
- Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
TM/HM25
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet