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Cacnea sprite

#0331

Cacnea

grass0.4 m · 51.3 kg

Base stats — 335 total

HP
50
Atk
85
Def
40
SpA
85
SpD
40
Spe
35

Abilities

  • Sand Veil
  • Water Absorb hidden

Learnset

What Cacnea learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 4AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 7GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 10Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 13Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 16Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 19AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 22IngraingrassStatus20 PPPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
  • 26PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 30SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • 34Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 38Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 42Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 46Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 50SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • 54Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.

Egg14

  • AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • Fell StingerbugPhysical50 BP100% acc25 PPRaises the user’s Attack by two stages if it KOs the target.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • Teeter DancenormalStatus100% acc20 PPConfuses the target.
  • Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.

TM/HM27

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.