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Swablu sprite

#0333

Swablu

normalflying0.4 m · 1.2 kg

Base stats — 310 total

HP
45
Atk
40
Def
60
SpA
40
SpD
75
Spe
50

Abilities

  • Natural Cure
  • Cloud Nine hidden

Learnset

What Swablu learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 3AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 5SingnormalStatus55% acc15 PPPuts the target to sleep.
  • 7Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 9SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 11Disarming VoicefairySpecial40 BP15 PPNever misses.
  • 14MisticeStatus30 PPProtects the user’s stats from being changed by enemy moves.
  • 17RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • 20Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • 23Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 26RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
  • 30Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 34Cotton GuardgrassStatus10 PPRaises the user’s Defense by three stages.
  • 38Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 42Perish SongnormalStatus5 PPUser and target both faint after three turns.
  • 46MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.

Egg11

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Dragon RushdragonPhysical100 BP75% acc10 PPHas a chance to make the target flinch.
  • Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.

TM/HM28

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor10

  • DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Heal BellnormalStatus5 PPCures the entire party of major status effects.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in — 17 games

Click a game to see the learnset as it works there; click again to go back to the latest.