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Zangoose sprite

#0335

Zangoose

normalHeart & Soul docs1.3 m · 40.3 kg

Base stats 458 total

HP
73
Atk
115
Def
60
SpA
60
SpD
60
Spe
90

Abilities

  • Immunity

Learnset

Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).

Level20

  • 1CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 1FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 1Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 7Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 10Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • 12Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
  • 13Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • 15Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 19SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 25PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 31Crush ClawnormalPhysical75 BP95% acc10 PPHas a chance to lower the target’s Defense by one stage.
  • 35Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • 37TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 40CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 46DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 55False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • 57Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.

Egg11

  • CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
  • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

TM/HM51

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Tutor14

  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in 16 games

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