#0336
Seviper
poison2.7 m · 52.5 kg
Base stats — 458 total
- HP
- 73
- Atk
- 100
- Def
- 60
- SpA
- 100
- SpD
- 60
- Spe
- 65
Abilities
- Shed Skin
- Infiltrator hidden
Learnset
What Seviper learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.
Level15
- 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 7LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
- 10BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 16Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
- 19ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 25GlarenormalStatus100% acc30 PPParalyzes the target.
- 28CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 34Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
- 37SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- 43HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 46Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- 52Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- 55VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- 61Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
- 64CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
Egg12
- AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Final GambitfightingSpecial100% acc5 PPInflicts damage equal to the user’s remaining HP. User faints.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- PunishmentdarkPhysical100% acc5 PPPower increases against targets with more raised stats, up to a maximum of 200.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- SwitcheroodarkStatus100% acc10 PPUser and target swap items.
- Wring OutnormalSpecial100% acc5 PPPower increases against targets with more HP remaining, up to a maximum of 121 power.
TM/HM30
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
- X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet