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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Seviper sprite

#0336

Seviper

poison2.7 m · 52.5 kg

Base stats 458 total

HP
73
Atk
100
Def
60
SpA
100
SpD
60
Spe
65

Abilities

  • Shed Skin
  • Infiltrator hidden

Learnset

What Seviper learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 4BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 6LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 9Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
  • 11FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 14ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 19GlarenormalStatus100% acc30 PPParalyzes the target.
  • 21Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
  • 24VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • 29Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 31Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 34HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 39CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 41BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • 44CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
  • 46Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.

Egg9

  • AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Final GambitfightingSpecial100% acc5 PPInflicts damage equal to the user’s remaining HP. User faints.
  • Night SlashdarkPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.

TM/HM55

  • Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire FangfirePhysical65 BP95% acc15 PPHas a chance to burn the target and a chance to make the target flinch.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
  • PouncebugPhysical50 BP100% acc20 PPThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psychic FangspsychicPhysical85 BP100% acc10 PPDestroys Reflect and Light Screen.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • SnarldarkSpecial55 BP95% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 16 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet