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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Solrock sprite

#0338

Solrock

rockpsychic1.2 m · 154.0 kg

Base stats 460 total

HP
90
Atk
95
Def
85
SpA
55
SpD
65
Spe
70

Abilities

  • Levitate

Learnset

What Solrock learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 7ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 13Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 19Fire SpinfireSpecial15 BP70% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 25PsywavepsychicSpecial80% acc15 PPInflicts damage between 50% and 150% of the user’s level.
  • 31Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
  • 37Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 43Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 49ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM26

  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • OverheatfireSpecial140 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 16 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl