#0343
Baltoy
groundpsychic0.5 m · 21.5 kg
Base stats — 300 total
- HP
- 40
- Atk
- 40
- Def
- 55
- SpA
- 40
- SpD
- 70
- Spe
- 55
Abilities
- Levitate
Learnset
What Baltoy learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blaze Black / Volt White's docs are the authority on exact numbers.
Level17
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 4HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 7Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 11Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 15PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 18Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 21Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 26Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 31Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
- 34SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- 37Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- 43ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 48Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 48Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 51Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 54Heal BlockpsychicStatus100% acc15 PPPrevents target from restoring its HP for five turns.
- 60ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
TM/HM40
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl