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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Baltoy sprite

#0343

Baltoy

groundpsychicRun & Bun docs0.5 m · 21.5 kg

Base stats 300 total

HP
40
Atk
40
Def
55
SpA
40
SpD
70
Spe
55

Abilities

  • Levitate
  • None hidden

Learnset

Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level19

  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
  • 4RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
  • 7Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • 10Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 13Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 16PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 19Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 22Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 25Skill SwappsychicStatus10 PPUser and target swap abilities.
  • 28Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 31ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • 34Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
  • 34Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
  • 37Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 40PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 43Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 46ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 49EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.

TM/HM23

  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor12

  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.

Appears in 16 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl