#0343
Baltoy
groundpsychic0.5 m · 21.5 kg
Base stats — 300 total
- HP
- 40
- Atk
- 40
- Def
- 55
- SpA
- 40
- SpD
- 70
- Spe
- 55
Abilities
- Levitate
Learnset
What Baltoy learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 3Rapid SpinnormalPhysical50 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
- 6ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 9Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 12Power TrickpsychicStatus10 PPUser swaps Attack and Defense.
- 15PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 18Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- 21ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- 24Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- 27ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 30Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 33Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 36Guard SplitpsychicStatus10 PPAverages Defense and Special Defense with the target.
- 36Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- 39SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- 42ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
TM/HM46
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Eerie ImpulseelectricStatus100% acc15 PPLowers the target’s Special Attack by two stages.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
- HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Tutor2
- Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
- Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl