#0351
Castform
normal0.3 m · 0.8 kg
Base stats — 420 total
- HP
- 70
- Atk
- 70
- Def
- 70
- SpA
- 70
- SpD
- 70
- Spe
- 70
Abilities
- Forecast
Learnset
What Castform learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
- 10EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 10Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
- 10Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 15HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 20HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- 20Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- 20Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 30Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
- 40BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- 40Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- 40Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg10
- AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
- HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
- Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- Ominous WindghostSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- Reflect TypenormalStatus15 PPUser becomes the target’s type.
TM/HM34
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- RetaliatenormalPhysical70 BP100% acc5 PPHas double power if a friendly Pokémon fainted last turn.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 16 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- champions