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Kecleon sprite

#0352

Kecleon

normal1.0 m · 22.0 kg

Base stats — 440 total

HP
60
Atk
90
Def
70
SpA
60
SpD
120
Spe
40

Abilities

  • Color Change
  • Protean hidden

Learnset

What Kecleon learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1LickghostPhysical20 BP100% acc30 PPHas a chance to paralyze the target.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • 4BindnormalPhysical15 BP75% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 7Feint AttackdarkPhysical60 BP20 PPNever misses.
  • 12Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 17PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 31SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • 40SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • 49Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.

Egg3

  • DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.

TM/HM35

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

Appears in — 15 games

Click a game to see the learnset as it works there; click again to go back to the latest.