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Tropius sprite

#0357

Tropius

grassflyingEmerald Kaizo docs2.0 m · 100.0 kg

Base stats — 460 total

HP
99
Atk
68
Def
83
SpA
72
SpD
87
Spe
51

Abilities

  • Chlorophyll
  • Solar Power
  • Harvest hidden

Learnset

Level-up moves from Emerald Kaizo's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level11

  • 1StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 1WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 7Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 11Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 17Aerial AceflyingPhysical60 BP20 PPNever misses.
  • 21Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 27Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 31Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 37EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • 41Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 47SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.

Egg5

  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.

TM/HM25

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Steel WingsteelPhysical70 BP90% acc25 PPHas a chance to raise the user’s Defense by one stage.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor11

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.