#0358
Chimecho
psychic0.6 m · 1.0 kg
Base stats — 455 total
- HP
- 75
- Atk
- 50
- Def
- 80
- SpA
- 95
- SpD
- 90
- Spe
- 65
Abilities
- Levitate
Learnset
What Chimecho learns in Emerald. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level12
- 1WrapnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 6GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 9AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 14ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 17Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 22UproarnormalSpecial50 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- 25YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 30PsywavepsychicSpecial80% acc15 PPInflicts damage between 50% and 150% of the user’s level.
- 33Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 38Heal BellnormalStatus5 PPCures the entire party of major status effects.
- 41SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 46PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
Egg4
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
TM/HM24
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor12
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
Appears in — 18 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions