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Snorunt sprite

#0361

Snorunt

ice0.7 m · 16.8 kg

Base stats — 300 total

HP
50
Atk
50
Def
50
SpA
50
SpD
50
Spe
50

Abilities

  • Inner Focus
  • Ice Body
  • Moody hidden

Learnset

What Snorunt learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 5LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 10Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 15Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 20ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 25Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 30Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
  • 35BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 40Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • 45HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • 50HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 55CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 60BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.

Egg9

  • BlocknormalStatus5 PPPrevents the target from leaving battle.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • Icicle CrashicePhysical85 BP90% acc10 PPHas a chance to make the target flinch.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

TM/HM19

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.