#0361
Snorunt
ice0.7 m · 16.8 kg
Base stats — 300 total
- HP
- 50
- Atk
- 50
- Def
- 50
- SpA
- 50
- SpD
- 50
- Spe
- 50
Abilities
- Inner Focus
- Ice Body
- Moody hidden
Learnset
What Snorunt learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level11
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
- 7Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- 10BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- 16Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- 19HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 25ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- 28CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 34Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- 37HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- 43BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
Egg2
- BlocknormalStatus5 PPPrevents the target from leaving battle.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
TM/HM19
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 18 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet