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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Glalie sprite

#0362

Glalie

ice1.5 m · 256.5 kg

Base stats 480 total

HP
80
Atk
80
Def
80
SpA
80
SpD
80
Spe
80

Abilities

  • Inner Focus
  • Ice Body
  • Moody hidden

Learnset

What Glalie learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 1Freeze DryiceSpecial70 BP100% acc20 PPSuper-effective against Water.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 1Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.
  • 15Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 20ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 25Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 30Frost BreathiceSpecial60 BP90% acc10 PPAlways scores a critical hit.
  • 35BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 40Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • 47HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • 54HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 61CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 68BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.

TM/HM37

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

Tutor1

  • Steel RollersteelPhysical130 BP100% acc5 PPEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Appears in 19 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet
  • champions