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Spheal sprite

#0363

Spheal

icewater0.8 m · 39.5 kg

Base stats — 290 total

HP
70
Atk
40
Def
50
SpA
55
SpD
50
Spe
25

Abilities

  • Thick Fat
  • Ice Body
  • Oblivious hidden

Learnset

What Spheal learns in Ruby / Sapphire. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 7EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 13Ice BallicePhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 19Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 25Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 31HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • 37RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 37SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • 43BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • 49Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.

Egg8

  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus10 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • Water SportwaterStatus15 PPHalves all Fire-type damage.
  • YawnnormalStatus10 PPTarget sleeps at the end of the next turn.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical60 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in — 17 games

Click a game to see the learnset as it works there; click again to go back to the latest.