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Spheal sprite

#0363

Spheal

icewater0.8 m · 39.5 kg

Base stats — 290 total

HP
70
Atk
40
Def
50
SpA
55
SpD
50
Spe
25

Abilities

  • Thick Fat
  • Ice Body
  • Oblivious hidden

Learnset

What Spheal learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 8Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 12Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 16RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • 20SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • 24BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 28Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 33EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 36Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 40SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • 44BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • 48HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • 52Sheer ColdiceSpecial30% acc5 PPCauses a one-hit KO.

Egg9

  • Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • YawnnormalStatus10 PPTarget sleeps at the end of the next turn.

TM/HM26

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Tutor1

  • Steel RollersteelPhysical130 BP100% acc5 PPEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Appears in — 17 games

Click a game to see the learnset as it works there; click again to go back to the latest.