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Sealeo sprite

#0364

Sealeo

icewaterEmerald Kaizo docs1.1 m · 87.6 kg

Base stats — 410 total

HP
90
Atk
60
Def
70
SpA
75
SpD
70
Spe
45

Abilities

  • Thick Fat
  • Ice Body
  • Oblivious hidden

Learnset

Level-up moves from Emerald Kaizo's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level13

  • 1Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
  • 2Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 3Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 16BubblebeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 19Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 25Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 31YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 39Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • 39Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • 47BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • 55Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Tutor13

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.

Appears in — 17 games

Click a game to see the learnset as it works there; click again to go back to the latest.