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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Gorebyss sprite

#0368

Gorebyss

waterRun & Bun docs1.8 m · 22.6 kg

Base stats 485 total

HP
55
Atk
84
Def
105
SpA
114
SpD
75
Spe
52

Abilities

  • Swift Swim
  • Hydration hidden

Learnset

Level-up moves from Run & Bun's own docs; TM, tutor and egg moves are the base game's (Emerald).

Level15

  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 1WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • 6Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • 11BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
  • 16Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 20Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 24ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 27Flip TurnwaterPhysical60 BP100% acc20 PPUser must switch out after attacking.
  • 30RefreshnormalStatus20 PPCleanses the user of a burn, paralysis, or poison.
  • 32InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 35SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • 37PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 40Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 44Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 48Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.

TM/HM22

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Tutor11

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.

Appears in 15 games

  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl