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Vulpix sprite

#0037

Vulpix

fireHeart & Soul docs0.6 m · 9.9 kg

Base stats 299 total

HP
38
Atk
41
Def
40
SpA
50
SpD
65
Spe
65

Abilities

  • Flash Fire

Learnset

Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).

Level17

  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 9DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 9RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • 12SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • 13Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 15LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 17Will O WispfireStatus85% acc15 PPBurns the target.
  • 20Faint Attack
  • 21Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 25ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • 29FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 33SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 37GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
  • 41Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 44ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • 47Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.

Egg12

  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • Feint AttackdarkPhysical60 BP20 PPNever misses.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • HowlnormalStatus40 PPRaises the user’s Attack by one stage.
  • HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.

TM/HM28

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Tutor9

  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Ominous WindghostSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.