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Vulpix sprite

#0037

Vulpix

fire0.6 m · 9.9 kg

Base stats — 299 total

HP
38
Atk
41
Def
40
SpA
50
SpD
65
Spe
65

Abilities

  • Flash Fire
  • Drought hidden

Learnset

What Vulpix learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 4DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 8Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 12SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • 16IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • 20Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 24Will O WispfireStatus85% acc15 PPBurns the target.
  • 28ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • 32FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 36ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • 40Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 44SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • 48InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
  • 52GrudgeghostStatus5 PPIf the user faints this turn, the PP of the move that fainted it drops to 0.
  • 56Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.

Egg7

  • Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
  • FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • HowlnormalStatus40 PPRaises the user’s Attack by one stage.
  • HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • RoarnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

TM/HM35

  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Mystical FirefireSpecial75 BP100% acc10 PPHas a chance to lower the target’s Special Attack by one stage.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Power SwappsychicStatus10 PPUser swaps Attack and Special Attack changes with the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
  • Will O WispfireStatus85% acc15 PPBurns the target.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Tutor1

  • Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.