#0400
Bibarel
normalwater1.0 m · 31.5 kg
Base stats — 410 total
- HP
- 79
- Atk
- 85
- Def
- 60
- SpA
- 55
- SpD
- 60
- Spe
- 71
Abilities
- Simple
- Unaware
- Moody hidden
Learnset
What Bibarel learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level17
- —Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 1Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 5Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 9RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- 13HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 18TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- 23YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 28CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 33Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 38Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 43Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- 48AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
- 53SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
- 58CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM/HM41
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock ClimbnormalPhysical90 BP85% acc20 PPHas a chance to confuse the target.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
Appears in — 11 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus