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Buizel sprite

#0418

Buizel

water0.7 m · 29.5 kg

Base stats 330 total

HP
55
Atk
65
Def
35
SpA
60
SpD
30
Spe
85

Abilities

  • Swift Swim
  • Water Veil hidden

Learnset

Showing X / YBuizel doesn't appear in Radical Red.

Level14

  • 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 7Water SportwaterStatus15 PPHalves all Fire-type damage.
  • 11Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 15Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 18PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 21SwiftnormalSpecial60 BP20 PPNever misses.
  • 24Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 27Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • 31WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
  • 35Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
  • 38Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • 41AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 45Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

Egg14

  • Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
  • Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
  • Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
  • SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.

TM/HM29

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 12 games

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