#0420
Cherubi
grass0.4 m · 3.3 kg
Base stats — 275 total
- HP
- 45
- Atk
- 35
- Def
- 45
- SpA
- 62
- SpD
- 53
- Spe
- 35
Abilities
- Chlorophyll
Learnset
Showing X / Y — pick a game to switch.
Level12
- 1Morning SunnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 7GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
- 10Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
- 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 19Magical LeafgrassSpecial60 BP20 PPNever misses.
- 22Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- 28Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
- 31Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 37Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- 40Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
- 47Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.
Egg14
- AromatherapygrassStatus5 PPCures the entire party of major status effects.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Flower ShieldfairyStatus10 PPRaises the Defense of all Grass Pokémon in battle.
- Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
- Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
- TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.
TM/HM23
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus