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Cherubi sprite

#0420

Cherubi

grass0.4 m · 3.3 kg

Base stats 275 total

HP
45
Atk
35
Def
45
SpA
62
SpD
53
Spe
35

Abilities

  • Chlorophyll

Learnset

Showing X / YCherubi doesn't appear in Emerald.

Level12

  • 1Morning SunnormalStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 7GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 10Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 19Magical LeafgrassSpecial60 BP20 PPNever misses.
  • 22Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • 28Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
  • 31Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 37Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • 40Lucky ChantnormalStatus30 PPPrevents the target from scoring critical hits for five turns.
  • 47Petal BlizzardgrassPhysical90 BP100% acc15 PPInflicts regular damage.

Egg14

  • AromatherapygrassStatus5 PPCures the entire party of major status effects.
  • Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • Flower ShieldfairyStatus10 PPRaises the Defense of all Grass Pokémon in battle.
  • Grass WhistlegrassStatus55% acc15 PPPuts the target to sleep.
  • Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
  • Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 12 games

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