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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Drifblim sprite

#0426

Drifblim

ghostflyingBlaze Black 2 / Volt White 2 Redux docs1.2 m · 15.0 kg

Base stats 498 total

HP
150
Atk
80
Def
44
SpA
90
SpD
54
Spe
80

Abilities

  • Flare Boost
  • Unburden

Learnset

Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).

Level22

  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 4MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 7GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 10Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 13PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 16Ominous WindghostSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 19Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 22Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 22StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 22SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 25HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 29AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 33Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 37HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 41ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 45DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 49ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
  • 53HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 57MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • 61Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • 65Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.

TM/HM36

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EmbargodarkStatus100% acc15 PPTarget cannot use held items.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Tutor12

  • BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • RecyclenormalStatus10 PPUser recovers the item it last used up.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.

Appears in 13 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet