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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Drifblim sprite

#0426

Drifblim

ghostflying1.2 m · 15.0 kg

Base stats 498 total

HP
150
Atk
80
Def
44
SpA
90
SpD
54
Spe
80

Abilities

  • Aftermath
  • Unburden
  • Flare Boost hidden

Learnset

What Drifblim learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level18

  • Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1GustflyingSpecial40 BP100% acc35 PPInflicts regular damage and can hit Pokémon in the air.
  • 1MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 1Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
  • 1Strength SapgrassStatus100% acc10 PPHeals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
  • 12PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • 16HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • 20Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 24Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 24StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 24SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 31Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 36Destiny BondghostStatus5 PPIf the user faints this turn, the target automatically will, too.
  • 42Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 48TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • 54ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM34

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RecyclenormalStatus10 PPUser recovers the item it last used up.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 13 games

  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet