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Buneary sprite

#0427

Buneary

normal0.4 m · 5.5 kg

Base stats — 350 total

HP
55
Atk
66
Def
44
SpA
44
SpD
56
Spe
85

Abilities

  • Run Away
  • Klutz
  • Limber hidden

Learnset

What Buneary learns in Diamond / Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
  • 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1SplashnormalStatus40 PPDoes nothing.
  • 6EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • 13FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • 16Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 23Jump KickfightingPhysical85 BP95% acc25 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
  • 26Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • 33AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 36Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
  • 43CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
  • 46BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • 53Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.

Egg12

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Sky UppercutfightingPhysical85 BP90% acc15 PPInflicts regular damage and can hit Bounce and Fly users.
  • Sweet KissnormalStatus75% acc10 PPConfuses the target.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

TM/HM34

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
  • CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Drain PunchfightingPhysical60 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

Appears in — 12 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Buneary — RunLocke Pokédex