#0427
Buneary
normal0.4 m · 5.5 kg
Base stats — 350 total
- HP
- 55
- Atk
- 66
- Def
- 44
- SpA
- 44
- SpD
- 56
- Spe
- 85
Abilities
- Run Away
- Klutz
- Limber hidden
Learnset
What Buneary learns in HeartGold / SoulSilver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1SplashnormalStatus40 PPDoes nothing.
- 6EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 13FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- 16Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 23Jump KickfightingPhysical85 BP95% acc25 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
- 26Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 33AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 36Dizzy PunchnormalPhysical70 BP100% acc10 PPHas a chance to confuse the target.
- 43CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
- 46BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- 53Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
Egg13
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Sky UppercutfightingPhysical85 BP90% acc15 PPInflicts regular damage and can hit Bounce and Fly users.
- Sweet KissnormalStatus75% acc10 PPConfuses the target.
- SwitcheroodarkStatus100% acc10 PPUser and target swap items.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
TM/HM34
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Drain PunchfightingPhysical60 BP100% acc5 PPDrains half the damage inflicted to heal the user.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Tutor12
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Last ResortnormalPhysical130 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SwiftnormalSpecial60 BP20 PPNever misses.
- UproarnormalSpecial50 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus